Revenue & burn · indexed from chain

Burned or pooled.

Every PWSI the game earns is split on arrival: a share is burned forever, the rest funds the daily leaderboard and lottery. Every number here comes from the RevenueTreasury and RewardPool contracts and their events.

Burned (10%)
0
To reward pool (90%)
0
0 PWSI of game revenue processed · every PWSI spent in the game is split in the same transaction
Chart appears after the first revenue

Revenue by source

    Pool: rewards
    —
    Pool: airdrop
    —
    Claimed
    —

    Recent revenue

    block —

    How revenue flows

    01
    One treasury for everything

    Plot claims, upgrades, shields, missions and the 1% marketplace fee all pay the RevenueTreasury (0x596E…3dbE). ERC-2981 royalties from external marketplaces land there too.

    02
    Split on arrival: 10% burn / 90% rewards

    The treasury never holds PWSI. Each payment is split in the same transaction: the burn share is destroyed and the rest goes to the RewardPool (0xF30b…F137).

    03
    Bounded and timelocked

    The owner can move the burn share only between 5% and 50%, and every change waits 2 days on-chain before it applies.

    04
    Rewards, not returns

    The pool pays the daily leaderboard and lottery. Each day can use at most a capped share of the unallocated pool (20% by default), so payouts shrink when revenue does. Nothing here is a promised return.